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Corona Ideas Portal

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My ideas: Corona for 3ds Max

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Shortcuts for VFB

I would like to see two shortcuts in VFB. - F key to scale to the size of the VFB box. (same as Vray) - Ctrl+C to copy the render to the clipboard
JOAQUIN PC 3 months ago in Corona for 3ds Max / VFB 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Render Mask pixel padding

Often we need to re-render "an object" because the materials changed, client wants it to be larger, rotated etc. Would it be possible to add an option to add an "additional border" around the "Render Selected" object so that we could compensate fo...
Sam Large about 2 months ago in Corona for 3ds Max / Rendering 0 Pending

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 6 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

CShading_SourceColor render element with exclude reflection option

Hello, Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Dart Design 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Corona Light to display map/bitmap in viewport

I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
Thomas Zaar 4 months ago in Corona for 3ds Max 2 Pending

Improved bit depth/compression options for CXR

When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
Sam Large 10 months ago in Corona for 3ds Max / Rendering 2 Pending

[Export Vantage] Support native DoubleSided material

Corona Export to Vantage now doesn't support native DoubleSided material, when open in Vantage, it simply assigned only the submaterial used for backface. I'm sure that Vantage does support DoubleSided material as I tested with V-Ray. So I guess...
Ben Mack 10 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending

Additional display modes for Corona Proxies

It would be great to have at least one additional display mode for corona proxies, one that takes less space, such as a thin box like in Forest Pack.The current boxes occupy the bounding box of the object, which may be too far from the center and ...
Guido Lupaz about 2 months ago in Corona for 3ds Max / Other 0 Pending

specific Improvements to hair and fur

I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Arne Lubbers about 2 months ago in Corona for 3ds Max / Geometry 0 Pending