Provide a way to instance and adjust UVW mapping of textures
The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Often we need to re-render "an object" because the materials changed, client wants it to be larger, rotated etc. Would it be possible to add an option to add an "additional border" around the "Render Selected" object so that we could compensate fo...
When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
[Export Vantage] Support native DoubleSided material
Corona Export to Vantage now doesn't support native DoubleSided material, when open in Vantage, it simply assigned only the submaterial used for backface.
I'm sure that Vantage does support DoubleSided material as I tested with V-Ray.
So I guess...
It would be great to have at least one additional display mode for corona proxies, one that takes less space, such as a thin box like in Forest Pack.The current boxes occupy the bounding box of the object, which may be too far from the center and ...
I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...