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Corona Ideas Portal

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Improved Haze and God Ray function

Working in Live Event Visualisations, light beams and haze are vital to get Light Effects across. The current system is not good enough for this. RedShift's system is much mopre controllable down to the individual light source's setting
richard dobell 3 months ago in Corona for Cinema 4D / Lights 1 Pending

Lighting analysis option (compare with VRayLightMeter)

Taken from forum post at https://forum.corona-renderer.com/index.php?topic=2308.0
Tom Grimes 12 months ago in Corona for 3ds Max / Rendering 0 Pending

Flipping the image Horizontally in the VFB

Becasuse it refreshes the eyes and saves us doing it in photoshop
Simon m 5 months ago in Corona for 3ds Max / VFB 1 Pending

Aerial Perspective

Please add Aerial Perspective effect in Environment section like in V-Ray. This is the base for exteriors. Current Volumetric system is extremely slow.
Adel Khakimullin 6 months ago in Corona for 3ds Max / Rendering 0 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Adopt 3ds Max right-click on spinner behavior

Currently, right-clicking on Corona spinners always reverts them to their default values. The request is to adopt the 3ds Max native spinner behavior when right-clicking on it. Right-clicking should reset the spinner to its minimum value. Right-cl...
Marcin Miodek 4 months ago in Corona for 3ds Max / Other 2 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
juan estupiñán about 1 year ago in Scatter / Features 0 Pending

Improved bit depth/compression options for CXR

When using CXR as the image output format, the entire image is saved as an uncompressed 32-bit image. In many cases this results in an astronomical file size that takes a long time to save, when most uses only require 32-bit. It would be incredibl...
Sam Large about 1 year ago in Corona for 3ds Max / Rendering 2 Pending

light material has no light units

i know it would require area calculation before rendering the frame but having the light units in the light material as well, would be very helpful
Steven indexofrefraction 11 months ago in Corona for Cinema 4D / Lights 2 Pending

Convert multiple Scatters to Max Geometry with one click

There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez about 1 year ago in Scatter / Features 1 Pending