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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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To use the Pick from Object material directly in VFB!

It would be convenient to pick the material from the material editor directly in VFB, so as not to switch to the viewport.
John Heavenly 11 months ago in Corona for 3ds Max / VFB 1 Pending

select individual objects of scatter in vantage

No description provided
Guest about 1 year ago in Scatter / Features 0 Pending

Cryptomatte for animation

Please include the option to save Cryptomatte as EXR for animation. I believed it was there and had counted on it, but to my surprise, I can't utilize it in the animation I'm working on. Please make it possible to store cryptomatte for animations ...
Josef 6 months ago in Corona for Cinema 4D / Rendering 1 Pending

Open Node Editor when selecting material (as an option in Corona settings)

Would be great to be able to chose to open up a material (when double clicking on it) directly in the node editor. Similar to Redshift, you can chose in the renderer settings how the material opens.
Yann Verbeke 11 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Object count column in displacement tab of lister

When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
Philip Higgins 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán 12 months ago in Corona for 3ds Max / Cameras 0 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 9 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz 12 months ago in Corona for 3ds Max / Rendering 3 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design about 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Subdivision in the geometry tag

Pre-tesselated subdivision in the geo tag similar to vray
martin bailey about 1 year ago in Corona for Cinema 4D / Geometry 2 Pending