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Corona for 3ds Max

Shape of lights in Toolbar

Hi, could we have more buttons in toolbar so we can create different shapes of lights directly?Right now we can only create 1 and then change it to different shape.
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

folder like structure in VFB for tonemapping or maybe lightmix

It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Cosmos Vehicle materials lights on off function for night time renderings

No description provided
Simon Ng 9 months ago in Corona for 3ds Max / Materials & Maps 1 Declined

A simple exposure control right in the viewport frame buffer.

Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes. Most of the times you have another object selected rather than the c...
Guido Lupaz over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Noise threshold info pass

An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Johannes Lindqvist over 1 year ago in Corona for 3ds Max / Rendering 1 Pending

Unique node for Randomizer + Triplanar in Chaos Cosmos

I've seen that Chaos Cosmos fabric materials come with an individual node for each map. This is not practical when it comes to editing Randomizer and Triplanar nodes. Since we have the possibility to use Multiple Outputs, it would be nice that all...
Esteban Arce V. 9 months ago in Corona for 3ds Max / Materials & Maps 1 Planned

CHAOS COSMOS AI

AI development in Cosmos - have you seen the latest AI updates in D5 RENDER? Nature placement with text strings, text-to-3D model and high-quality model refinement, high-quality resolution textures with AI - automatic atmospheric styling from refe...
matteo speri 9 months ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Camera clipping show in viewport limitation

HiWhen using camera clipping "show in viewport" the line has a limit where we can see it, if I use more zoom to put it exactly where I want I cannot see it, could it be possible to show it with more zoom range.
Carlos Alberto Rodriguez Tellez 9 months ago in Corona for 3ds Max / Cameras 1 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending