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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Interactive LightMix as default in render

Interactive LightMix set as default option in render. Now you have to switch it every time you open the same scene becouse its switch to Beuty.
Łukasz Kabat 1 day ago in Corona for 3ds Max / Rendering 0 Pending

Lock Interactive Render Viewport

Please add an option to lock the Interactive Render Viewport to a specific camera in Cinema 4D. Right now the IRV always follows the active viewport, which makes it hard to keep a fixed camera view while working in other views. A “Lock to Camera” ...
giorgi abramia 5 days ago in Corona for Cinema 4D / Rendering 0 Pending

Interactive Rendering Smiley Return

As before, can we get back the smiley turning on the VFB window when IR or rendering are on ? It will avoid forgetting to stop interactive rendering while working on the scene and get crashs. This was a super simple feature, kicked off with no rea...
Jules Gaillard about 1 month ago in Corona for 3ds Max / Rendering 2 Pending

Parsing performance optimization (e.g. for animations)

Added from the "The most wanted feature?" poll on the Corona Forum.
Tom Grimes about 1 year ago in Corona for 3ds Max / Rendering 2 Pending

Ability to render masks per-Scatter (or per-Forest)

Users would like to have the ability to render a mask for a specific Scatter or ForestPack object as a whole. The use case is, for example, having 2 different scatters for the same types of trees in the foreground and in the background and renderi...
Marcin Miodek 4 months ago in Corona for 3ds Max / Rendering 0 Pending

corona slicer mtl and Vantage

Hello! Thank you for your work for us. Please add corona slicer mtl support to Vantage. I think this will solve many problems.
Stas P. 4 months ago in Corona for 3ds Max / Rendering 1 Pending

VFB2 like masking for effects as in V-Ray in Corona framne buffer

this is a great feature really missing in Corona. pls add the masking in the vfb as in vray, so one can pe.e select a materials(via masks) and tune it via vfb effects thanks!
stefan laub 11 days ago in Corona for Cinema 4D / VFB 1 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 4 Pending

View selected map on viewport

When i create a complex material with lots of layer or different maps it can be very useful so select the map to see in the viewport. It is easier to move it and change the ratio.At the moment you can choose the map to see in the "S" (solo) node p...
Riccardo Urnato about 2 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Corona GPU Render

Please add hybrid render CPU & GPU option in corona.
Mr. Sahil Chopra 8 months ago in Corona for 3ds Max / Rendering 1 Declined