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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Ability to relight Gaussian Splats

Logging on behalf of JG_monomiru: https://forum.corona-renderer.com/index.php?topic=41024.msg238703#msg238703 I just started to experiment with it and I do wonder if it will be possible to have corona lights or lights in general to affect the gaus...
Marcin Miodek about 1 month ago in Corona for 3ds Max / Lights 0 Accepted

Motion blur on Liquid Mesh, add object tag to input custom XYZ vertex

Add object tab to have option to input custom XYZ vertex for motion blur. Hi TomG, I hope you are doing well. I have the same problem, looking like a mad man everywhere for a solution, I have a liquid simulation and I have seen online that other r...
Infinity Cinema 3 months ago in Corona for Cinema 4D / Other 0 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Vanhaesendonck about 1 year ago in Corona for Cinema 4D / Workflow and Tools 3 Pending

Corona Light Intensity display

Hi Everytime that I create a Rectangle light (with no target) I need to figure it out where is targeting, the intensity rays are only visible when the light its too big and has a very large intensity, but if I use thin lights or smaller ones for d...
Carlos Alberto Rodriguez Tellez 4 months ago in Corona for 3ds Max / Lights 0 Pending

texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W over 1 year ago in Corona for Cinema 4D / Rendering 0 Pending

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham over 1 year ago in Corona for 3ds Max / Lights 1 Pending

Interface improvement - Zoom

It really isn't very helpful seeing Zoo 00% in the Render window. Could I request that the zoom text isn't truncated. There is plenty of space in the interface to have the extra three characters and see the full word and the amount: Zoom 50% / Zoo...
Caspian Ievers 4 months ago in Corona for Cinema 4D / Rendering 0 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni over 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes over 1 year ago in Corona for 3ds Max / Lights / Rendering 0 Pending

Texture preview for procedural shaders

Currently some procedurals shaders like Curvature and AO display a black image as a preview in the node editor. It would be nice to have full support and avoid the kind of node tree like attached as a result.
Pierre Dubertrand 4 months ago in Corona for Cinema 4D / Workflow and Tools 0 Pending