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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Corona for 3ds Max

Corona Camera Lens Imperfections

To push realism further, the image outpot should mimic real world lenses even more. Octane introduced/will introduce, for example, a new "real" camera option with different effects similar to real glass camera lenses. Such as soft focus, soft edge...
Johannes Gehrke 11 months ago in Corona for 3ds Max / Cameras 1 Pending

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

chromatic aberration as a post effect in the VFB2

It would be a very useful feature to get an even more "real" camera lens effect.
Johannes Gehrke almost 2 years ago in Corona for 3ds Max / VFB 5 Pending

Corona Fur

Similar to what Vray has, A Procedural Hair object
Carlos Alberto Rodriguez Tellez over 1 year ago in Corona for 3ds Max / Geometry 3 Pending

Lock button for camera (Move+Rotate)

A simple checkbox to lock the movement, rotation and scale flags of the camera to prevent accidental nudging with mouse. Very easily done when working fast or when using something like a spacemouse.
Tabitha Iddon 4 months ago in Corona for 3ds Max / Cameras 2 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz over 1 year ago in Corona for 3ds Max / Rendering 5 Pending

Ability to render masks per-Scatter (or per-Forest)

Users would like to have the ability to render a mask for a specific Scatter or ForestPack object as a whole. The use case is, for example, having 2 different scatters for the same types of trees in the foreground and in the background and renderi...
Marcin Miodek 10 months ago in Corona for 3ds Max / Rendering 0 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

corona slicer mtl and Vantage

Hello! Thank you for your work for us. Please add corona slicer mtl support to Vantage. I think this will solve many problems.
Stas P. 10 months ago in Corona for 3ds Max / Rendering 1 Pending