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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Interactive rendering and max passes - no stopping

If one has max passes set for interactive rendering, the stop buttons dissapears when it's reached that max number of passes. And if one for some reason doesn't want it to continue rendering, there's no way of stopping that other than making some ...
Thomas Zaar over 1 year ago in Corona for 3ds Max 5 Pending

fog adjustment in lightmix

Hi, I'd like to adjust the intensity of the boxes with the Corona Volume MTL assigned in Lightmix, like the additional lights. So go to Options - Render Elements - Add Cshading_Fog... and add the box with the Corona Volume MTL. That would be very ...
matteo speri 5 months ago in Corona for 3ds Max / VFB 0 Pending

Easy HDRI rotation manipulation

Hello, Is it possible to implement an approach to loading HDRI bitmaps into environment with a fixed rotation value? Let me explain: The issue i am facing, is that i have material libraries of HDRI´s that i use to quickly load into the scenes, but...
bruno carnevalli 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

To use the Pick from Object material directly in VFB!

It would be convenient to pick the material from the material editor directly in VFB, so as not to switch to the viewport.
John Heavenly over 1 year ago in Corona for 3ds Max / VFB 2 Pending

Open Node Editor when selecting material (as an option in Corona settings)

Would be great to be able to chose to open up a material (when double clicking on it) directly in the node editor. Similar to Redshift, you can chose in the renderer settings how the material opens.
Yann Verbeke over 1 year ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Aerial Perspective

Please add Aerial Perspective effect in Environment section like in V-Ray. This is the base for exteriors. Current Volumetric system is extremely slow.
Adel Khakimullin over 1 year ago in Corona for 3ds Max / Rendering 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 11 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

Reload merged Geometry to exclude camera, corona distance Lists

If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
juan estupiñán over 1 year ago in Corona for 3ds Max / Cameras 0 Pending

Corona Pattern - Overlap (interlocking) and randomness

[quote author=marchik link=topic=37437.msg226332#msg226332 date=1721054404] [quote author=maru link=topic=37437.msg225940#msg225940 date=1719928505] [quote] - Will it be possible one day to have the source object not be trimmed/clipped? In th...
Guido Lupaz almost 2 years ago in Corona for 3ds Max / Geometry 3 Declined

Create Corona Moon inside Corona sun

In order to have better performance with night time and clouds we need to create corona sun along corona moon. Could we have the moon light object inside the sun, so we can create both at the same time? This is how V-Ray solve it, for me its more ...
Carlos Alberto Rodriguez Tellez 5 months ago in Corona for 3ds Max / Lights 0 Pending