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Materials & Maps

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"Reference node" orientation mode for anisotropy

Currently, we can specify the anisotropy orientation as "local axis" or "UVW channel" in the Corona Physical Material > Advanced options. This request is to have one more option specifying the anisotropy orientation based on another scene objec...
Marcin Miodek 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

DecalMap - Use decals to position material masks

If there was a map in the Mat Editor that allowed us to select which decal to use as the projection, we could position maps, but more specifically masks onto scene objects by using decals. This would open up the possibility of easily animatable, l...
Jack Pedleham 6 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Add sample stains to material quickly

There is a pre-setup stain sample, then click to add the stain directly to the material to increase realism. And there is a slider to quickly increase or decrease the intensity.
hoang le van 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 7 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)

Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
Arne Lubbers 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 11 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending