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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Materials & Maps

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CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 4 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 4 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 4 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

speed up material preview in the Compact Material Editor

Opening and closing the material editor is still very slow when you have all the materials, I don't know why all the materials have to be rendered again. Isn't there a way to buffer the material preview? 5-10 seconds each time the editor opens is ...
JOAQUIN PC 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Rainbow in Corona Sky

I was thinking it would be really cool to have the possibility to have physically realistic rainbows in Corona Sky. I don't even know if it'd be feasible, but thanks in advance for considering it :)
Julieta Martin 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Bendable corona decals on Z axis.

Please add the ability to bend declas on Z axis. How is it possible that you skipped Z axis? Add it quickly!!! Example of use: to curve dirt to the curvature of an object.
MCM Project 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Chaos VANTAGE - All edge coloring materials don't work

All edge coloring materials don't work. Wire Material Edge Material AO Material Curvatures Material Help Please!
edgar laini 6 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending