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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest 8 months ago in Scatter / Features 0 Pending

History info

could we have more options to place into history info? right now the only info displayed is current time and Passes, what about render time, resolution? I dont know why is more important the hour when it finished rather than how much time it took ...
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 0 Pending

anytime Render stamp

Could we have a way to place render stamp info anytime, right now the only way to add it is to activate it before render
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 0 Pending

Built-in HDRI Presets for Corona Renderer

Dear Corona Renderer Team, As a long-time user of Corona Renderer for 3ds Max (over 8 years now), I’d like to suggest a small yet impactful feature that could significantly improve workflow efficiency for many users. Currently, setting up lighting...
Namık Ergun Ayral 5 months ago in Corona for 3ds Max / Lights 2 Pending

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino about 1 year ago in Corona for 3ds Max / Materials & Maps 1 Pending

Render V-Ray materials (or at least be able to convert them) without the need of install vray application

Not be able to render and convert V-Ray materials like it used to be on older versions slows down the model's import process and makes hard to work on legacy scenes
Alessandro Alessio about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Being able to display multimap textures in viewport

having coronamultimap set to Face Material ID, I would love to be able to actually see the textures in the viewport. As it is now, it only shows the first bitmap/color 1 from the multimap. Making it much easier to set up signage in big projects.
Jens Andersen about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Self-illumination on material, texture viewable in viewport by default

When doing signage in renders, it's crazy annoying not being able to see the bitmap displayed in the viewport as soon as the Self-illumination multiplier of the material has been changed to anything bigger than 0. It just becomes a white surface i...
Jens Andersen about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek about 1 month ago in Scatter / Features 0 Pending

Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle about 1 year ago in Corona for 3ds Max / VFB 3 Pending