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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Better Vray to Corona conversion

Today "convert scene" does not convert shaders like VRayColorCorrection or VRayMix to its Corona counter parts which is naturally should. All Vray shaders and other traces of Vray should translate to only dedicated Corona equvivalents.
Martin Carlson 10 months ago in Corona for Cinema 4D / Data exchange & compatibility 1 Declined

Cosmos Vehicle materials lights on off function for night time renderings

No description provided
Simon Ng 10 months ago in Corona for 3ds Max / Materials & Maps 1 Declined

Easy gamma switch for texture maps

Hello, Is it possible to implement a similar approach to vray, when loading textures that is suppose to be loaded as data maps, like displacement, roughness..etc etc.It´s really time consuming when loading textures to a material and have to switch...
bruno carnevalli 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Shared - Search Box

Please add a (Name) Search Box in the Corona Shared shader selection dialog
Steven indexofrefraction over 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Unique node for Randomizer + Triplanar in Chaos Cosmos

I've seen that Chaos Cosmos fabric materials come with an individual node for each map. This is not practical when it comes to editing Randomizer and Triplanar nodes. Since we have the possibility to use Multiple Outputs, it would be nice that all...
Esteban Arce V. 10 months ago in Corona for 3ds Max / Materials & Maps 1 Planned

Corona live link app, no more need for C4D or Max.

Imagine Coronarender as a seperate app with a live link or easy import from for instance Vectorworks, Archicad or others. No more Cinema4D or Max needed. Only reason I need C4D is Corona, modeling is done in a BIM app. The Corona app could be simp...
Francois Verhoeven over 1 year ago in Corona for Cinema 4D / Rendering 0 Pending

Please add Image Sequence (IFL) Support in Corona Bitmap

Please add Image Sequence support directly in Corona Bitmap. This would enable the use of all sorts of animated displacement maps (water, raindrops, wrinkles, etc.) inside Corona. Right now the only option is using the 3ds max standard Bitmap - bu...
Henrik Bjerregaard Clausen 10 months ago in Corona for 3ds Max / Materials & Maps 2 Pending