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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Ability to copy and paste objects without duplicating the material

When I copy and paste an object from another project, the material is not duplicated as many times as I paste it. In CINEMA4D without Chaos Corona, no matter how many times you paste an object from another project, the material is never duplicated...
yuji yanmaychi over 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

Update Interactive LightMix automatically

Automatically update Interactive LightMix with new lights created every time a render or interactive render is launched and do not reset the existing ones, as happens with Vray
JOAQUIN PC over 1 year ago in Corona for 3ds Max / Lights 4 Pending

We need official Chinese language support.

Hello, is there any plan to add official Chinese to Corona recently? We really need the official Chinese. The official Chinese has been added to VRay previously. I believe it's not too difficult to add official Chinese to Corona. I hope to get a r...
卷 胡 about 1 year ago in Corona for 3ds Max / Other 0 Pending

Add selected lights into Corona Interactive Lightmix setup

To add new light layers into Lightmix we need to do it manually: 1 create RenderElement per light layer 2 add desired lights into render element This is really time consuming, please consider create an action into interactive Lightmix setup to add...
Carlos Alberto Rodriguez Tellez 6 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Color correction node

It would be nice to have a color correction integrated inside bitmaps. Since it's a pretty used feature, maybe it's better to have it integrated instead of creating a separate node ervy time you need to adjust colors of a texture.
Esteban Arce V. 3 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

Multimap/Randomizer/etc, per UV island

Hello, It would be great to have a checkbox in Multimap and others to use them per UV island. Sometimes it's not a good idea to divide the object in individual elements (when you need a chamfer modifier for example) so it would be great to have it...
Stephen Sanders 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Corona Pattern: displacement support

Adding the support of displacement on the pattern mesh would make this tool much more powerful.
Guido Lupaz over 1 year ago in Corona for 3ds Max / Geometry 3 Pending

Tonemapping not affect Corona Sky (Environment)

I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
David Buckley over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Flipping the image Horizontally in the VFB

Becasuse it refreshes the eyes and saves us doing it in photoshop
Simon m about 1 year ago in Corona for 3ds Max / VFB 1 Pending

Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport

It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders. At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it diffic...
Josef 7 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending