Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Clear

Ideas

Showing 59 of 269

Ability to set the scale for individual objects inside chaos scatter

I dont want to resize the original geometry for a lot of reasons, i want the ability to change the size of it inside chaos scatter. Thx!
juan estupiñán about 1 year ago in Scatter / Features 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki 7 months ago in Corona for 3ds Max / Data exchange & compatibility 0 Pending

Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Andrei Cumpanasoiu 2 months ago in Scatter / Features 0 Planned

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 4 months ago in Corona for Cinema 4D / Rendering 0 Pending

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor

Support the use of C4D node editor, just like Vary, to create exclusive shading materials for C4D node editor
涛 张 about 1 year ago in Corona for Cinema 4D / Workflow and Tools 0 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Guest 8 months ago in Scatter / Features 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven about 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Vrscene export and import

Vrscene export and import for easy scene/model/material exchange between host apps for example 3ds Max Corona to Cinema 4d Corona.
Martin Carlson 3 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Pending

round edges shader limited to phong

I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Oliver Hecke about 1 month ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 3 months ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending