Export to VRmesh (shaders and texture path) to share with 3ds and vice versa
You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
CShading_SourceColor render element with exclude reflection option
Hello,
Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
I am missing a very important feature in the round edges shader: We need to have a feature to limit the round edges shader to either phong angle or selection tag - better both - like the bevel deformer. The shader produces so many strange artifact...
Please distance independent blur control to Corona bitmap. In 3ds Max bitmap it is called blur offset and it is quite useful in certain situations. I think it would be really useful to have it in Corona bitmap as well, especially since Max bitmap'...
Change default sorting of ideas list to "most recent" instead of trending
The current situation of "highest rated ideas first" causes some confirmation bias, and also prevents users from seeing ideas that they may not have noticed before.
Hello, is there any plan to add official Chinese to Corona recently? We really need the official Chinese. The official Chinese has been added to VRay previously. I believe it's not too difficult to add official Chinese to Corona. I hope to get a r...
Working in Live Event Visualisations, light beams and haze are vital to get Light Effects across. The current system is not good enough for this. RedShift's system is much mopre controllable down to the individual light source's setting