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Corona Ideas Portal

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Unified Lister - option to show only not hidden objects

I think it would be useful to have an option to show in lister only those objects that are actualy visible in the scene and to not show those that are hidden.
Ramūnas Gerulskis about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Composition grids overlay in VFB2.0 and viewports

There is currently no proper way to display composition assist grids. There is an imagecomphelper script, but it only works in one active viewport, this complicates setting up the angle if you use another viewport to move the camera itself (the gr...
A A about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Options to name history images

Could we have something to name history saved images? Like a Prefix from the File name? Camera? etc
Carlos Alberto Rodriguez Tellez about 1 year ago in Corona for 3ds Max / VFB 0 Pending

Interactive rendering and max passes - no stopping

If one has max passes set for interactive rendering, the stop buttons dissapears when it's reached that max number of passes. And if one for some reason doesn't want it to continue rendering, there's no way of stopping that other than making some ...
Thomas Zaar about 1 year ago in Corona for 3ds Max 5 Pending

Caustics adjustments in LightMix

The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 9 months ago in Corona for 3ds Max / Workflow and Tools 3 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 9 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Corona Light to display map/bitmap in viewport

I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
Thomas Zaar 9 months ago in Corona for 3ds Max 2 Pending

Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl about 1 year ago in Corona for 3ds Max 0 Pending