Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Clear

Ideas

Corona Pattern: multiple nodes & Randomization

The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.
Guido Lupaz almost 2 years ago in Corona for 3ds Max / Geometry 0 Pending

Native file output handling

3ds Max's file output system is flawed in many ways. That results in many problems when working with Render Elements, EXR files, MultiLayer files, and Cryptomatte. Bit-depths get saved wrong, files change their size between render nodes, render el...
Michał Bartecki about 1 year ago in Corona for 3ds Max / Data exchange & compatibility 1 Planned

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr over 1 year ago in Corona for 3ds Max / VFB 0 Pending

Ability to control a specific camera's tone mapping overrides via maxscript

Reporting on behalf of Alex from Recent Spaces: https://forum.corona-renderer.com/index.php?topic=45311.msg235030#msg235030 The request is to be able to use maxscript to add and edit tone mapping operators in specific camera's overrides. Specifica...
Marcin Miodek 10 months ago in Corona for 3ds Max 1 Declined

Glossy/reflexion Option for light material

Adding glossy/reflexion option in light material would help to fake glossy light emitting objects like bulbs or backlit light cases
Oliver Hecke 2 months ago in Corona for Cinema 4D / Lights 0 Pending

Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 11 months ago in Corona for 3ds Max / VFB 1 Declined

View selected map on viewport

When i create a complex material with lots of layer or different maps it can be very useful so select the map to see in the viewport. It is easier to move it and change the ratio.At the moment you can choose the map to see in the "S" (solo) node p...
Riccardo Urnato 9 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Viewport Visibility and Renderer Visibility to save RAM

Recently, after a long time, I found out on the forum that CORONA loads hidden objects into RAM even when they are disabled using the object properties Viewport Visibility and Renderer Visibility. This was quite surprising to me, because other ren...
Josef 7 months ago in Corona for Cinema 4D / Rendering 0 Pending

Built-in HDRI Presets for Corona Renderer

Dear Corona Renderer Team, As a long-time user of Corona Renderer for 3ds Max (over 8 years now), I’d like to suggest a small yet impactful feature that could significantly improve workflow efficiency for many users. Currently, setting up lighting...
Namık Ergun Ayral 11 months ago in Corona for 3ds Max / Lights 2 Pending

Ability to specify regions on master and nodes during DR

The user would like to be able to specify one or more render regions AFTER the distributed rendering has been started. The information about the regions should also be sent to render nodes so that they render only those regions, not the whole imag...
Marcin Miodek 2 months ago in Corona for 3ds Max / Rendering 0 Pending