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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Dynamic Render Region

This is a great feature. I would love to see something like this in Corona. Currently, I move the region box by hand if I need to. https://www.reddit.com/r/Cinema4D/comments/1nky3gk/i_made_dynamic_render_region_plugin_for_c4d/
David Greene 2 months ago in Corona for 3ds Max / Rendering 0 Pending

Render region in the interactive viewport.

Render region in the interactive viewport. Same as the VFB.
Martin Bailey 5 months ago in Corona for Cinema 4D / Rendering 0 Pending

Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle about 1 year ago in Corona for 3ds Max / VFB 3 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Preserve Locked Resolution

Locked Resolution is one of the tools I use a lot, but it has 2 things that bothers me.-If I deactivate locked resolution, the resolution is taken from the size of the vfb automatically, when I activated again I need to change it back to the desir...
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 0 Pending

save Tone Mapping preset

HiCould we have a way to save our own presets for Tone Mapping, I dont use any of the ones that are installed but I create my own in different proyects
Carlos Alberto Rodriguez Tellez about 1 month ago in Corona for 3ds Max / VFB 4 Pending

Display the scale and number of tiles of TRIPLANAR and RANDOMIZE shaders in the 3D viewport

It would be great to see the correct texture scale displayed in the 3D viewport when using the RANDOMIZE or TRIPLANAR shaders. At the moment, any scale adjustments made within these shaders are not reflected in the 3D editor, which makes it diffic...
Josef about 1 month ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Return the active icon for IPR or active rendering

In the old VFB the spinning :) was a nice indicator that the image was currently rendering. It would be nice to bring a moving icon back to indicate that IPR is active in the VFB. I know there is a stop button that is available, but it would be ni...
Ramy Hanna 8 months ago in Corona for 3ds Max / VFB 0 Pending

Displacement switch in the VFB

The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Francois Verhoeven about 1 year ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr 12 months ago in Corona for 3ds Max / VFB 0 Pending