[Export Vantage] Support native DoubleSided material
Corona Export to Vantage now doesn't support native DoubleSided material, when open in Vantage, it simply assigned only the submaterial used for backface.
I'm sure that Vantage does support DoubleSided material as I tested with V-Ray.
So I guess...
Provide a way to instance and adjust UVW mapping of textures
The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Convert multiple Scatters to Max Geometry with one click
There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez
11 months ago
in Scatter / Features
1
Pending
When trying to simplify scenes it would be useful to see which displacement material is applied to the most objects. An additional column in the lister for object count would be very useful.
LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)
Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
I would love a toggle in the VFB tonemapping for 'affect environment'. Quite often when adjusting the tonemapping so the render looks nice, the Corona Sky ends up looking dull and the wrong shade of blue. It would be great if there was a quick way...
Automatically update Interactive LightMix with new lights created every time a render or interactive render is launched and do not reset the existing ones, as happens with Vray
I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...