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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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specific Improvements to hair and fur

I am aware that there is already an idea for a seperate hair modifier. However, I have some more specific ideas about it's implementation. As of now, parsing all the hairs takes very long. I'm not sure if it's possible to keep the hairs cached in ...
Arne Lubbers 4 months ago in Corona for 3ds Max / Geometry 0 Pending

PLEASE UPDATE CORONA CONVERTER

Hi, Please update corona converter 2.4.0 by adding some direct conversions: VrayCurvature -> CoronaCurvatureVrayDistanceTex->CoronaDistanceVrayMultiSubTex->CoronaMultiMapVrayUVWRandomizer-> CoronaMappingRandomizer OR add at least a war...
Dart Design 5 months ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Auto Open Histoy Images from active Folder

Could we have an option to automatically load, the images that are stored in History folder
Carlos Alberto Rodriguez Tellez 9 months ago in Corona for 3ds Max / VFB 0 Pending

Locked Resolution in VFB

Could we have the desired Locked Resolution in the VFB instead of having it in Performace settings?
Carlos Alberto Rodriguez Tellez 9 months ago in Corona for 3ds Max / Rendering 0 Pending

Workflow documentation on backplate rendering

It would be amazing to see an in-depth tutorial, either a video or a written document on a complete and technically correct workflow with backplates (especially for automotive) in C4D to get the most accurate results. The backplate system now is p...
Filip Cywiński 5 months ago in Corona for Cinema 4D / Workflow and Tools 1 Declined

Sun position, hdri rotation, resolution assigned to cameta

Sun position assigned to camera. Hdri rotation assigned to camera. Resolution assigned to camera. When rendering multiple shots this will make the process much easier and faster.
MCM Project 5 months ago in Corona for 3ds Max / Cameras 1 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Interactive rendering and max passes - no stopping

If one has max passes set for interactive rendering, the stop buttons dissapears when it's reached that max number of passes. And if one for some reason doesn't want it to continue rendering, there's no way of stopping that other than making some ...
Thomas Zaar 10 months ago in Corona for 3ds Max 4 Pending