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Corona for 3ds Max

Showing 174 of 216

Composition Grids in Camera

Similar from what V-Ray Camera has, there are alot of scripts that can do this but they do it in the selected viewport and can be anoying. Having in each camera would be very helpful.
Carlos Alberto Rodriguez Tellez 2 months ago in Corona for 3ds Max / Cameras 0 Pending

Real-time Histogram

It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
Joseph Sayle 8 months ago in Corona for 3ds Max / VFB 3 Pending

UHD viewer

It would be nice to have a uhd viewer tool similar to V-ray's irradiance map viewer so that we can analyze the uhd maps and see what they look like.
Ramy Hanna 24 days ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Memory and cost of each scene element for the rendering process

Right now if we have a problematic scene we need to manually search for the problematic object or shader, the memory breakdown that corona has at the moment is too simple, and it doesnt show that much usefull data, instead Vray has a very robust t...
juan estupiñán 11 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Polygonal Region

Now that Vray 7 has included this feature, could we have this in Corona too?
Carlos Alberto Rodriguez Tellez 8 months ago in Corona for 3ds Max / VFB 0 Pending

Rename Lightmix layers in VFB

It would be useful to be able to rename light mix layers in the VFB instead of having to open the render setup dialog.
Jack Pedleham 5 months ago in Corona for 3ds Max / VFB 0 Pending

Port VraySoftBox Map to Corona

The Softbox texture is really useful and versatile for product rendering. And I suspect that from a programing standpoint this map is really simple. It would be nice if it was available in Corona too. Actually don't port/copy it and make a "Corona...
Thomas Zaar 8 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes 10 months ago in Corona for 3ds Max / Lights / Rendering 0 Pending

cryptomatte mask in VFB - like in V-Ray frame buffer

Cryptomatte is great think, but it's almost impossible to use it in Photoshop if you have many masks. The picker in Vray makes it much usable that way, since you don't have to search for exact map if you need it. You just pick it in VFB and save i...
Karel Buhr 7 months ago in Corona for 3ds Max / VFB 0 Pending

2 level decay attributes for Corona light

this feature has already implemented in Vray engine for vray lights... So it will be remarkable for control overlighting floor areas while use as spots(or ies) in interiors ... or control lighting in depth of the room when use as additional lighti...
tahir ayd 8 months ago in Corona for 3ds Max / Lights 1 Pending