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Lights

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Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham 2 months ago in Corona for 3ds Max / Lights 1 Pending

Include / Exclude per object, from HDRI Lighting

Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Tom Grimes 3 months ago in Corona for 3ds Max / Lights / Rendering 0 Pending

Invisible Light in refraction for Caustics

In order to generate Caustics we need to have Lights visible in refractions, sometimes for artistic porpuses I need to use lights to create "fake" caustics but these lights are visible in objects (I attach an example with and without caustics, you...
Carlos Alberto Rodriguez Tellez 2 months ago in Corona for 3ds Max / Lights 0 Pending

Corona Multimap but for Corona Lights

Hi, I don't know if this is technically possible, but I've been thinking about how useful would it be to have a function to randomize a bit the saturation, temperature and/ or color like the one in the multimap but for instanced lights. Also for t...
Julieta Martin 3 months ago in Corona for 3ds Max / Lights 3 Pending

Ability to set the viewport wirecolor for Corona Lights

This function is very handy when managing complex lighting setups, especially if you're working with a team and need to make quick adjustments,iterations. You can visually set lighting groups that are directly visible in the viewport, without any ...
Dart Design 3 months ago in Corona for 3ds Max / Lights 0 Pending