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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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118 VOTE

Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk almost 2 years ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 5 Planned

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Motion blur on Liquid Mesh, add object tag to input custom XYZ vertex

Add object tab to have option to input custom XYZ vertex for motion blur. Hi TomG, I hope you are doing well. I have the same problem, looking like a mad man everywhere for a solution, I have a liquid simulation and I have seen online that other r...
Infinity Cinema 5 months ago in Corona for Cinema 4D / Other 0 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn over 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

"Small pile" fabric (velour, velvet) effect in Fabric Mtl

Logging on behalf of forum user Marchik, based on this post: https://forum.corona-renderer.com/index.php?topic=45315.msg235240#msg235240 The idea is to have the ability to realistically simulate "small pile" / "short pile" / "low pile" fabrics suc...
Marcin Miodek 10 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

CoronaSky with sea background

My suggestion is to add the ability to procedurally generate a background in CoronaSky instead of the “Ground sea” slot.This would make it easier to create landscapes with a sea backdrop.Perhaps presets could also be created not only for the sea, ...
Nazarii Liubymets 23 days ago in Corona for 3ds Max / Materials & Maps 1 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Van haesendonck over 1 year ago in Corona for Cinema 4D / Workflow and Tools 3 Pending

Corona Clouds and volume effect support

Corona sky Clouds do not currently interact with the improved model volume effect. The horizon is incorrectly cut off and the clouds do not extend the the horizon. It would be great to see these working together properly.
Jonas Somerville Andersen over 1 year ago in Corona for 3ds Max / Volumetrics 0 Planned

Corona Tiles - different gap/grout values for horiztontal and vertical gap

When using Tiles like in Bercon Maps its helpful to use different values for gaps, to get a proper result when horizontal gaps are needed, but vertical are not.
Jens Gehrcken 12 months ago in Corona for 3ds Max / Materials & Maps 0 Pending