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Caustics adjustments in LightMix

The idea is to have caustics-specific controls in LightMix. Either: Caustics color and intensity adjustments for each LightSelect element. This way, caustics color and intensity could be changed for each light, independently from that light's colo...
Marcin Miodek about 1 year ago in Corona for 3ds Max / Workflow and Tools 0 Pending

CShading_SourceColor propagation through refraction

Is there any way to make SourceColor pass through refractions, just like wirecolor? In this example it is easy to adjust the color of the material, but there are cases where the scene is a bathroom and has a large part of the glass shower getting ...
ariel marin 4 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Provide a way to instance and adjust UVW mapping of textures

The title may sound a bit confusing, but I couldn't come up with a better one. :) Example use cases: As in this thread: https://forum.corona-renderer.com/index.php?topic=42435.0 The idea is to: load a HDRI as the scene directly visible environment...
Marcin Miodek 9 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 9 months ago in Corona for 3ds Max / Workflow and Tools 3 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 9 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl about 1 year ago in Corona for 3ds Max 0 Pending

Corona Light to display map/bitmap in viewport

I would like for the Corona Light to be able to display the map or bitmap in the viewport, just as if it was a mesh. I work a lot with products and need to map gradients to light for control their distribution and over their apprearance in reflect...
Thomas Zaar 9 months ago in Corona for 3ds Max 2 Pending

Keep Cosmos in a separate window

The Chaos Cosmos is updated and now stays on top when working in 3dsmax. This means i can't see any pdf's or emails i have open on my second monitor without minimizing the Cosmos window each time. I would like it if the behavior returned to the wa...
Erik de Graaf 10 months ago in Corona for 3ds Max / Other 1 Declined

Tile Map in Vantage

Please, add support for corona Tile Map in Vantage! Thanks.
Guido Lupaz 10 months ago in Corona for 3ds Max / Data exchange & compatibility 1 Declined

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz about 1 year ago in Corona for 3ds Max / Rendering 0 Pending