I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
folder like structure in VFB for tonemapping or maybe lightmix
It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
Metadata including in exr to use cryptomatte in Nuke
I know that cxr exports the metadata in the cryptomatte mask, but the file is 5 times larger in megabytes, but it does not save the tonemapp from the frame buffer. Would it be possible to export in exr format but with the same compression as is do...
Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Reload merged Geometry to exclude camera, corona distance Lists
If you merge and replace existing geomerty and that geomerty was Excluded from a camera or part of a Corona distance shader it will lose its link or will show to that camera, Please allow us to reload a geomerty with the same name and UPDATE all t...
A simple exposure control right in the viewport frame buffer.
Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the c...
It would be useful to have a "lighting override" similar to the material override function that will essentially override the color of any light in the scene to white or a specified color. It's useful for compositing. Why? In architectural photogr...
An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings
Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's.
This would allow to easily adjust contrast in bitmaps for rouphness for example.