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Corona for 3ds Max

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Functionality for Corona to render Gaussian Splats

Moved from forum post at https://forum.corona-renderer.com/index.php?topic=42883.0 Placing this in both Rendering and Geometry categories. Note that this refers to import and rendering only, not to creating Gaussian Splats (which should already be...
Tom Grimes 24 days ago in Corona for 3ds Max / Geometry / Rendering 0 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design 24 days ago in Corona for 3ds Max / Rendering 0 Pending

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large 28 days ago in Corona for 3ds Max / Rendering 0 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán 29 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

render only specific object visiblie in reflections and refractions + shadows with alpha

like in the example attached it would be great to render every layer seperatly and compose it later in photoshop so you dont have to re-render a whole scene just because a tree, car or people blocks the view infront of a building
Alexander Hubl 16 days ago in Corona for 3ds Max / Rendering 2 Pending

Ability to see the Albedo render element in viewport Interactive rendering

Checking the Albedo render element for overly bright areas requires to rener in the VFB. For those using the viewport version of the interactive rendering, this is an additional cumbersome step. A drop-down list in the viewport to show the Albedo ...
Guido Lupaz 21 days ago in Corona for 3ds Max / Rendering 0 Pending

Include/Exclude for interactive

Interactive is often used to quickly iterate and develop ideas but often some aspects of a scene are not needed (things with long parsing times like scatters, interior furniture on an exterior shot). It would be really useful to be able to exclude...
Sam Large 21 days ago in Corona for 3ds Max / Rendering 0 Pending

Corona Multimap but for Corona Lights

Hi, I don't know if this is technically possible, but I've been thinking about how useful would it be to have a function to randomize a bit the saturation, temperature and/ or color like the one in the multimap but for instanced lights. Also for t...
Julieta Martin 23 days ago in Corona for 3ds Max / Lights 3 Pending

Ability to set the viewport wirecolor for Corona Lights

This function is very handy when managing complex lighting setups, especially if you're working with a team and need to make quick adjustments,iterations. You can visually set lighting groups that are directly visible in the viewport, without any ...
Dart Design 23 days ago in Corona for 3ds Max / Lights 0 Pending

Stencil feature in the VFB for care-free rendering against bitmap backgrounds

For users rendering against backplate images provided by the client, it's very much needed to use a background that is completely unaffected by any VFB operators and volumetric materials. In many cases, it is currently not possible to get a 1:1 pi...
Marcin Gruszczyk 24 days ago in Corona for 3ds Max / VFB 0 Pending