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Corona Ideas Portal

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Showing 57 of 57

Expand functionality of all include/excludes

Currently it is only possible to define an include/exclude by a specific objects, with the exception of CMasking_Mask element. This makes it incredibly difficult to include objects that are in XRef Scenes as they are not directly selectable. The i...
Sam Large 27 days ago in Corona for 3ds Max 0 Pending

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 20 days ago in Corona for 3ds Max / Rendering 0 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz 20 days ago in Corona for 3ds Max / Rendering 2 Pending

Ability to pause interactive rendering in viewport

Requested since many years ago, it would be great to be able to pause the viewport version of IR so we can continue working without processing the image and at the same time keep the image in the viewport for reference.
Guido Lupaz 20 days ago in Corona for 3ds Max / Rendering 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest 2 months ago in Scatter / Features 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 22 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

CXR file format as an option for render queue output

From forum post at https://forum.corona-renderer.com/index.php?topic=42720.0 "Currently c4d users are able to save out exr files when using the render queue, however cxr isn't an option. i feel like we are missing out on a powerful option with reg...
Tom Grimes 23 days ago in Corona for Cinema 4D / Data exchange & compatibility 1 Planned

Functionality for Corona to render Gaussian Splats

Moved from forum post at https://forum.corona-renderer.com/index.php?topic=42883.0 Placing this in both Rendering and Geometry categories. Note that this refers to import and rendering only, not to creating Gaussian Splats (which should already be...
Tom Grimes 23 days ago in Corona for 3ds Max / Geometry / Rendering 0 Pending

We need more render elements to enable baking PBR texture sets

In most modern projects, sooner or later, we increasingly encounter client requests where it is necessary to bake textures, especially for WebGL. Corona has many excellent features, and some of them have been present in texture baking for a long t...
Dart Design 23 days ago in Corona for 3ds Max / Rendering 0 Pending

VFB settings in viewport interactive rendering

Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Sam Large 27 days ago in Corona for 3ds Max / Rendering 0 Pending