Hi, Please update corona converter 2.4.0 by addingVrayCurvature -> CoronaCurvature OR add at least a warning messeage to ErrorMessage Window with ability to select not fully converted objects/materials. I think it's unnecessary to explain how p...
Backplate (Background image) not affected by tonemapping
Hello, I wish to make photomatching a little bit smoother when using background images in VFB. When i use a backplate inside the overrides, it get´s changed due to tonemapping but it would be great if we could use a backplate option and not be aff...
Support for Animated Textures Between Corona and Vantage
Currently animated textures do not transfer between Corona Renderer in MAX and Vantage. When you try to use an IFL/image sequence the first frame only will display in all renderings in Vantage, regardless of where you are on the animation timeline...
It would be great if the VFB had a live histogram that showed the RGB channels and had alerts built in to show clipping like Adobe Lightrooms. When I shoot with my camera I always use the live histogram and when I do post production I always refer...
The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Currently some procedurals shaders like Curvature and AO display a black image as a preview in the node editor. It would be nice to have full support and avoid the kind of node tree like attached as a result.
Option to specify Tile ID with custom tile pattern in CoronaTileMap
Current custom pattern "code" has this format: a b c | a b d | a b e e e where vertical line (|) is the separator between the rows First number (or first number after separator) is the offset of the row, second number is the height of the row, the...
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...