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Corona Ideas Portal

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Faster initial interactive, and faster interactive when moving the timeline

This was forever in the trello board, and we always were looking for it, a faster response of the interactive render would be a life changing feature, we can wait for 1:30 Minutes on heavy scenes to start on big machines.
juan estupiñán 28 days ago in Corona for 3ds Max / Rendering 0 Pending

texture baking

Texture baking is still a desired function in Corona Renderer. I think it is a timely step not to limit your projects to renderings and 3D animations in perfect Corona quality, but also to use the possibility of real-time applications such as augm...
Marco W 26 days ago in Corona for Cinema 4D / Rendering 0 Pending

Parallax Mapping

Parallax mapping as a displacement alternative. Created from forum thread at https://forum.corona-renderer.com/index.php?topic=26764.0 Also see https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1205669-native-vray-...
Tom Grimes 23 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Clumping / Cluster

We need some clustering / clumping options. Please please!
Martin Carlson 27 days ago in Scatter / Features 0 Pending

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham 8 days ago in Corona for 3ds Max / Lights 0 Pending

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz 20 days ago in Corona for 3ds Max / Rendering 2 Pending

Triplanar - respect bitmaps' aspect ratio

Currently triplanar uses a square mapping, even when the input bitmap is rectangular. The way to deal with this is to manually control the tiling. But it'd be better to have the triplanar map do this automatically by simply adding a check box.
Guido Lupaz 20 days ago in Corona for 3ds Max 0 Pending

Aspect ratio / image resolution per Camera

Add controls to the Corona Camera that let you set image resolution, aspect ratio, which will be used on rendering (overriding anything set in Render Settings). Moved from forum https://forum.corona-renderer.com/index.php?topic=33385.15 Already in...
Tom Grimes 23 days ago in Corona for 3ds Max / Cameras 0 Pending

CShading_SourceColor render element with exclude reflection option

Hello, Currently, we have no option similar to VRayDiffuseFilter, where we can directly see only the source textures and colors. The CShading_SourceColor adds reflections on top, which makes some use cases, such as enhancing in post or debuggin...
Dart Design 23 days ago in Corona for 3ds Max / Rendering 0 Pending

Ability to override unsupported materials

On behalf of forum user Jpjapers. Original thread: https://forum.corona-renderer.com/index.php?topic=42553.0 The user would like to be able to temporarily override all unsupported materials in scene just like currently it is possible to override a...
Marcin Miodek 29 days ago in Corona for 3ds Max / Materials & Maps 0 Pending