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Corona Ideas Portal

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Faster initial interactive, and faster interactive when moving the timeline

This was forever in the trello board, and we always were looking for it, a faster response of the interactive render would be a life changing feature, we can wait for 1:30 Minutes on heavy scenes to start on big machines.
juan estupiñán 7 months ago in Corona for 3ds Max / Rendering 1 Planned

Improved bump mapping for micro details

Bump mapping in Corona doesn't resolve micro details consistently well. It usually depends largely on the distance to the object and the blurring of the map. Especially useful for metals, an improvement in the bump mapping to achieve realistic bru...
Guido Lupaz 7 months ago in Corona for 3ds Max / Rendering 4 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Vanhaesendonck about 1 month ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

CoronaColorCorrect Map Turn off

Hi, is there a possibility to add a Turn on/off option for ColorCorrect map? sometimes I want to see what changes has this map into the material and make some tests without it.
Carlos Alberto Rodriguez Tellez 9 days ago in Corona for 3ds Max / Materials & Maps 1 Pending

"Reference node" orientation mode for anisotropy

Currently, we can specify the anisotropy orientation as "local axis" or "UVW channel" in the Corona Physical Material > Advanced options. This request is to have one more option specifying the anisotropy orientation based on another scene objec...
Marcin Miodek 10 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Herringbone bond for Corona TileMap

We love using Corona TileMap for timber floors but sadly there is no herringbone bond yet. Could you add one to Corona TileMap?
Stefanie Drawehn 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Guest 8 months ago in Scatter / Features 6 Pending

Corona Fur

Similar to what Vray has, A Procedural Hair object
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / Geometry 3 Pending

Corona Clouds and volume effect support

Corona sky Clouds do not currently interact with the improved model volume effect. The horizon is incorrectly cut off and the clouds do not extend the the horizon. It would be great to see these working together properly.
Jonas Somerville Andersen 2 months ago in Corona for 3ds Max / Volumetrics 0 Pending

"Zoom to fit" option for the Corona VFB (just like the one that VRay already has)

What I´d love to see is an option that VRay already has which is called "Zoom to fit" in the Framebuffer. Whenever I render an image with Corona in a certain resolution it´s either too small in the framebuffer or it´s already zoomed in so that I c...
Maximilian Warwitz 7 months ago in Corona for 3ds Max / VFB 4 Pending