It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
The lister works fine but it would be far more convenient to have a kill swith for displacement in the VFB. Displacement is basicly the only reason renders start slow. So I am all the time opening the lister window and closing it again.
Taken from forum thread at https://forum.corona-renderer.com/index.php?topic=31342.0 since it has some recent discussion. And internal note was already created for this topic. Adding to Lights and Rendering.
Currently, right-clicking on Corona spinners always reverts them to their default values. The request is to adopt the 3ds Max native spinner behavior when right-clicking on it. Right-clicking should reset the spinner to its minimum value. Right-cl...
All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
On behalf of forum user Jpjapers. Original thread: https://forum.corona-renderer.com/index.php?topic=42553.0 The user would like to be able to temporarily override all unsupported materials in scene just like currently it is possible to override a...
The possibility of adding multiple pattern nodes in one pattern modifier to have them randomly used like with scatter. I believe the size of the clipping box would need to be the same though.