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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Lock Interactive Render Viewport

Please add an option to lock the Interactive Render Viewport to a specific camera in Cinema 4D. Right now the IRV always follows the active viewport, which makes it hard to keep a fixed camera view while working in other views. A “Lock to Camera” ...
giorgi abramia 24 days ago in Corona for Cinema 4D / Rendering 0 Pending

Load any kind of image in vfb

This is somethingg that Vray VFB does, load any kind of Images directly to vfb and save it in history. I use it sometimes when a client wants another change after a time and I dont have the VRIMG. Simply I just load the .jpg image to vfb, where ...
Carlos Alberto Rodriguez Tellez 7 months ago in Corona for 3ds Max / VFB 0 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist about 1 year ago in Corona for 3ds Max / Materials & Maps 0 Pending

OSL shader compatability please!

This would bring parity with Max and add a shaders that are otherwise very difficult to create/control
Rye Fanoni about 1 year ago in Corona for Cinema 4D / Materials & Maps 1 Pending

S0 Funny to me

I find it hilarious that your solo seat for Corona only allows 1 computer. I am a 1 man show and often like to take my work with me in my travels on my laptop. Only being allowed to install on one computer is a deal breaker for me.
Phil Vanderloo 25 days ago in Corona for 3ds Max / Workflow and Tools 1 Declined

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham 10 months ago in Scatter / Features 5 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Scatter / Features 0 Planned

Support for rendering native C4D particles

It would be very helpful if Corona supports the rendering of particles from the new built in Particle System in C4D (without solutions like cloner etc.)
Johannes Gehrke 5 months ago in Corona for Cinema 4D / Rendering 0 Pending

Projection map slot in corona lights

Corona Lights would benefit from the ability to apply and focus a projection map. Ive found myself doing a lot of stage lighting work recently and needing to simulate things like gobos. Currently i cant see a way to achieve a gobo with a corona li...
Jack Pedleham about 1 year ago in Corona for 3ds Max / Lights 1 Pending

Save VFB Post and Lightmix config in the image metadata

Lightmix can be very useful when testing out various lighting and atmosphere scenarios on a rendered image. However, if there's a need to reproduce exact same lighting scenario on the image later on, one has to save both, post.conf and lightmix.co...
Martynas Seskas 4 months ago in Corona for 3ds Max / VFB 0 Pending