Skip to Main Content
Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

Materials & Maps

Showing 36 of 202

Material preview fix for Volumetric scattering mats

For small / thin materials like drinks glasses, vases, glass beads, jewelry, etc. the material previews with volumetric scatting appear much too dark using required distance values for final rendering. See attached image. In this case 3000mm is a ...
Tabitha Iddon 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 9 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 3 months ago in Corona for 3ds Max / Materials & Maps 2 Pending

speed up material preview in the Compact Material Editor

Opening and closing the material editor is still very slow when you have all the materials, I don't know why all the materials have to be rendered again. Isn't there a way to buffer the material preview? 5-10 seconds each time the editor opens is ...
JOAQUIN PC 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 6 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 7 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Chaos Cosmos beings must be developed.

Even though it is not directly related to Corona, there is an improvement that I think is necessary. Chaos Cosmos beings must be developed. So how? There are thousands of manufacturers in the world. Some of these manufacturers will be happy to pre...
Mehmet Babayağmur 4 months ago in Corona for 3ds Max / Materials & Maps 1 Declined

Rainbow in Corona Sky

I was thinking it would be really cool to have the possibility to have physically realistic rainbows in Corona Sky. I don't even know if it'd be feasible, but thanks in advance for considering it :)
Julieta Martin 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending