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Corona Ideas Portal

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Add Grain Post Production Effects

I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Alexander Hubl 9 months ago in Corona for 3ds Max 0 Pending

Toggle between the current VFB resolution and the final rendering resolution.

Hi, It would be useful to have an option/button in VFB to toggle between the current size of the VFB window and the configured size for final rendering. As a result, we would not have to go to preferences, alter the parameters, and restart the ren...
Josef 3 months ago in Corona for Cinema 4D / VFB 2 Pending

Implementing ICC profiles in the VFB and embedding them in saved files

Implementing ICC profiles in the VFB and embedding them in saved files would ensure that colors are accurately interpreted across different software and devices. Currently, when exporting images from Corona, they may appear different in external v...
Jannik Blum 3 months ago in Corona for 3ds Max / VFB 0 Pending

folder like structure in VFB for tonemapping or maybe lightmix

It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
Karel Buhr 6 months ago in Corona for 3ds Max / VFB 0 Pending

Improvements to lister

Specifically for the proxies' lister, I need to select multiple and change an attribute for all at the same time. For example, several proxies from box to mesh.
Guido Lupaz 7 months ago in Corona for 3ds Max / Workflow and Tools 1 Pending

A Levels map

Since Max doesn't have one, it would be great to have a levels map that works similar to, for example, photoshop's. This would allow to easily adjust contrast in bitmaps for rouphness for example.
Guido Lupaz 10 months ago in Corona for 3ds Max / Rendering 0 Pending

A simple exposure control right in the viewport frame buffer.

Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes. Most of the times you have another object selected rather than the c...
Guido Lupaz 7 months ago in Corona for 3ds Max / Rendering 0 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 10 months ago in Corona for 3ds Max / Materials & Maps 2 Declined

Layered Material

From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end. It will be great to embend all the "ch...
Tom Grimes 10 months ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Material preview fix for Volumetric scattering mats

For small / thin materials like drinks glasses, vases, glass beads, jewelry, etc. the material previews with volumetric scatting appear much too dark using required distance values for final rendering. See attached image. In this case 3000mm is a ...
Tabitha Iddon 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending