I know it sounds counter intuitive due to the fact we need fast an noise free renders but: is it possible to add a post effect in the Frame Buffer that uses this technique and is controlled by a floating number for strenght, light and shadow areas...
Chaos Cosmos works fine when it does but at every update of either the OS, C4D, CR, Cosmos stalls. I risk missing deadlines of well paid projects. has happened several times now. And always very difficult to solve. I no longer update as regularly ...
It would really be practical, having a 0-100% slider control for every item in the compositing tag (camera visibility, shadows, GI, refraction and reflection) instead of the on/off button. Something should be said about the camera visibility thoug...
In order to generate Caustics we need to have Lights visible in refractions, sometimes for artistic porpuses I need to use lights to create "fake" caustics but these lights are visible in objects (I attach an example with and without caustics, you...
Sometimes I want to see the image without the denoiser but I cant, I need to stop IR, turn it off directly from settings and start the IR again. With the new VFB 2 we can load images but I cant turn on the Denoiser applied to it when using IR
Hi, could we have more options in Lister like in Vray, there are some of them that I cannot get acces like, Size for Lights or enable IES. Camera Override environment, bokeh, etc
Hi, In V-Ray theres a debug option where we can activate an Override view, this is very practical in many situations hope you guys could integer something similar.
Could we have an option where we can render the whole image on IR instead of what im zooming in the VFB, sometimes the IR adapts to the resolution but it zooms the area or doesnt display the whole image and that area isnt rendering
Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)
When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...