Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
From forum post at https://forum.corona-renderer.com/index.php?topic=43400.0 "It very difficult to work with layered material, the material manager become quickly full and hard to know who is who at the end.
It will be great to embend all the "ch...
Some users prefer to use the viewport interactive but there is currently a limitation that tonemapping/lightmix and render elements are not accessible. Many users would find it helpful for these to be added.
Currently it is only possible to define an include/exclude by a specific objects, with the exception of CMasking_Mask element. This makes it incredibly difficult to include objects that are in XRef Scenes as they are not directly selectable. The i...
Custom Face, Edge and vertex attributes for use in shaders
I'd like to propose a system for Corona that enables assigning and reading custom mesh attributes for use in shaders. This would consist of a modifier (or data interface) where artists can select mesh elements—faces, vertices, or edges—and define ...
folder like structure in VFB for tonemapping or maybe lightmix
It would be useful to have a ability to compare different setups in Tone Mapping part with single on/off click on folders with different tone-mapping or lightmix setup.
LAB color support in coronacolor map (or adding ral/f&b/pantone colors natively)
Many paint and color manufacturers, such as RAL and Farrow & Ball, provide accurate LAB measurements for their color systems. However, many of these colors do not fit neatly into the sRGB color space. As a result, the sRGB values provided on t...
A simple exposure control right in the viewport frame buffer.
Based on: https://forum.corona-renderer.com/index.php?topic=44037.0 Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the c...
An info pass (similar to vray or fstorm) that shows what parts of the images have reached the noise threshold, and what parts are still rendering. This is an immense aid when optimizing our render settings