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Materials & Maps

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Corona Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create Corona Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 19 days ago in Corona for 3ds Max / Materials & Maps 2 Declined

Mapping Source

Mapping Source. Is there any possibility to implement this in Corona? Other engines like VRay or FStorm have it, and it's very useful for materials that use many maps. If adjustments to tiling or other parameters are necessary, it makes the proces...
Adrian Morillas del Pino 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Chaos VANTAGE - All edge coloring materials don't work

All edge coloring materials don't work. Wire Material Edge Material AO Material Curvatures Material Help Please!
edgar laini about 1 month ago in Corona for 3ds Max / Materials & Maps 1 Pending

Using CoronaSelectMtl in Scene Environment Slots

Hello, it would be great if we could also use CoronaSelector maps in the Scene Environments slots. For example, if I show a building from two different views, I usually need two separate HDRI/CoronaSky settings. If you then combine this with compl...
Hannes Neumann 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Procedural scratches node

All surfaces have imperfections and scratches is almost always present on any material, yet I have found no good procedural way to do this in corona. Siger Scratches is barely usable and I have gotten no good results from it whatsoever, and bitmap...
Johannes Lindqvist about 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Rotate environment/HDRI bitmap via UV randomizer (same HDRI, multiple looks)

When using and HDRI for environment light in a scene with different camera angles, we often use the same HDRI bitmap but need to rotate it on a per camera/view basis. This means we have to duplicate the HDRI bitmap node every time to rotate it. Id...
Jens Andersen 2 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Round edges by element

The round edges map is great and we all use it all the time, it would be a great addition to have it by element
juan estupiñán 5 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Add a button in Corona Converter to unplug Falloff maps in Fresnel mode from the Base IOR slot

After converting some objects from Vray into Corona, some materials end up having the Falloff map in Fresnel mode in the Base IOR slot. Normally I unplug all these manually after the Corona error signs pop-ups, but l think it'd be handy to have a ...
Julieta Martin 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design 3 months ago in Corona for 3ds Max / Materials & Maps 0 Pending

User property support for Corona Select Material/Map

What the user would like to achieve: Let’s imagine a chair which is either a group of multiple objects or a single object made of multiple mesh elements. The backrest is using material A, the seat is using material B, and the legs are using materi...
Marcin Miodek 4 months ago in Corona for 3ds Max / Materials & Maps 0 Pending