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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Texture blur option as an additional node or integrated into existing nodes.

It would be fantastic to have a texture blur option as an additional node or integrated into existing nodes. Many users have workflows where they use a single bitmap with different manipulations to create a shader. For example, I often use a diffu...
Dart Design about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

sharpen and blur shader

I would like to have a sharpen and blur shader. There are many reasons why you would want to blur or sharpen a texture map. (artistic reasons, more or less micro details etc.) Right now, you need to load the texture in PS, change the texture to yo...
Elias Hostettler about 1 month ago in Corona for Cinema 4D / Materials & Maps 0 Pending

Dont delete permanently VFB History Images

Theres a warning about this but, rather to delete permanently from file system please consider to put it on recycle bin.
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / VFB 0 Pending

Stop showing warnings from Lightmix

Hi I have found very annoying that every time that I want to Turn all Ligths off/on from Lightmix or reset all values to 1.0 theres a warning. Cmon, I know what im doing, plus its behaivior is repetitive, when I have 1 light turned off and if I us...
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / VFB 2 Pending

UI - spinner increment improvement

In 3ds Max spinners are incremented by different amount depending on what values they adjust, for example size spinners are incremented by 1%, randomization seed spinners are incremented by 1 digit, other spinners are incremented by 0,1 digit. Cor...
Ramūnas Gerulskis about 2 months ago in Corona for 3ds Max / Workflow and Tools 0 Pending

Control Environment intensity from Lister

Hi, could we have a way to control Corona Bitmap (HDR) / CoronaSky intensity from Lister, this will be useful for complex scenes, using lightmix most of time consume lot of neccesary Ram
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / Lights 0 Pending

Turn off Corona Ligth Mtl from lister

Thank u so much for updating this tool, Could we have a way to Turn off all Self Ilum that comes from Materials?
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / Lights 2 Pending

Render Region from History/Load image

Most of the time I make some changes into images once they are done, but when loading the image into the VFB the region render doesnt seem to work, could we have this option? Lilke I said, sometimes theres the need to edit a material or a mapping ...
Carlos Alberto Rodriguez Tellez about 2 months ago in Corona for 3ds Max / VFB 3 Pending

select individual objects of scatter in vantage

No description provided
Guest 5 months ago in Scatter / Features 0 Pending

Better way to check and solve noisy areas in the image

Fstorm has a good and easily accessible way to check for noisy areas and to "force" solving such areas. It's a green/red/black render element that is easy to use and understand.
Guido Lupaz 3 months ago in Corona for 3ds Max / Rendering 2 Pending