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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk 5 months ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 2 Pending

Clumping / Cluster

We need some clustering / clumping options. Please please!
Martin Carlson 5 months ago in Scatter / Features 1 Pending

Parsing performance optimization (e.g. for animations)

Added from the "The most wanted feature?" poll on the Corona Forum.
Tom Grimes 5 months ago in Corona for 3ds Max / Rendering 0 Pending

Corona Toon/Outlines Shader

Either an expansion to the coronaWire functionality to allow 'profiles' to be rendered as outlines. Or a specific shader that would allow for rendering of useful elevations and plan views as outlines. It should not outline every single polygon nor...
Jack Pedleham 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes 5 months ago in Corona for 3ds Max / Materials & Maps 1 Pending

Moon & Stars addition for Corona Sun & Sky

Clouds were a fantastic addition to the Corona Sky and it would be amazing for timelapse-style animations (or even any night time still/animation) if a moon and stars could be added to the sky for realistic lighting.
Sam Large 5 months ago in Corona for 3ds Max / Rendering 1 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham 7 days ago in Scatter / Features 1 Pending

chromatic aberration as a post effect in the VFB2

It would be a very useful feature to get an even more "real" camera lens effect.
Johannes Gehrke 5 months ago in Corona for 3ds Max / VFB 4 Pending

Functionality for Corona to render Gaussian Splats

Moved from forum post at https://forum.corona-renderer.com/index.php?topic=42883.0 Placing this in both Rendering and Geometry categories. Note that this refers to import and rendering only, not to creating Gaussian Splats (which should already be...
Tom Grimes 5 months ago in Corona for 3ds Max / Geometry / Rendering 0 Pending

Faster initial interactive, and faster interactive when moving the timeline

This was forever in the trello board, and we always were looking for it, a faster response of the interactive render would be a life changing feature, we can wait for 1:30 Minutes on heavy scenes to start on big machines.
juan estupiñán 5 months ago in Corona for 3ds Max / Rendering 1 Pending