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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Ability to render masks per-Scatter (or per-Forest)

Users would like to have the ability to render a mask for a specific Scatter or ForestPack object as a whole. The use case is, for example, having 2 different scatters for the same types of trees in the foreground and in the background and renderi...
Marcin Miodek 9 days ago in Corona for 3ds Max / Rendering 0 Pending

Corona Camera Lens Imperfections

To push realism further, the image outpot should mimic real world lenses even more. Octane introduced/will introduce, for example, a new "real" camera option with different effects similar to real glass camera lenses. Such as soft focus, soft edge...
Johannes Gehrke about 2 months ago in Corona for 3ds Max / Cameras 0 Pending

Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk 12 months ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 2 Planned

Dirt Material/Map

RichDirt from EnRichPro was a brilliant solution for surface texture variation. After many years it received corona support but given it was a one-man dev team and sales were low, the company has now ceased to trade it seems (https://www.enrichpro...
Jack Pedleham 22 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

Global Mtl to add some effects to every mtl in scene

Hello there, Once i needed to add dust, like abandonned place heavy dust in a scene.CoronaLayered can do this, but we need to add this layered + dust via AO or curvature or falloff mask, and for every material, one by one... I wonder if you could ...
claudio gallego about 1 month ago in Corona for 3ds Max / Materials & Maps 0 Pending

Export to VRmesh (shaders and texture path) to share with 3ds and vice versa

You drive geometry but no shader and texture path sharing in vrmesh contener. Please , connecte asset between 3ds and c4d (and all corona render plateform support) thx
Sébastien Maublanc 11 days ago in Corona for Cinema 4D / Data exchange & compatibility 0 Pending

Moon & Stars addition for Corona Sun & Sky

Clouds were a fantastic addition to the Corona Sky and it would be amazing for timelapse-style animations (or even any night time still/animation) if a moon and stars could be added to the sky for realistic lighting.
Sam Large 12 months ago in Corona for 3ds Max / Rendering 1 Planned

Parsing performance optimization (e.g. for animations)

Added from the "The most wanted feature?" poll on the Corona Forum.
Tom Grimes 12 months ago in Corona for 3ds Max / Rendering 1 Pending

Triplanar as a mapping option in the Corona Bitmap

Created based on a forum post, which had ended up with this suggestion: "simplified triplanar mapping could be implemented straight into Corona bitmap, next to explicit, real world and enviromental mapping modes. So when you don't need advanced pa...
Tom Grimes 12 months ago in Corona for 3ds Max / Materials & Maps 1 Planned

Functionality for Corona to render Gaussian Splats

Moved from forum post at https://forum.corona-renderer.com/index.php?topic=42883.0 Placing this in both Rendering and Geometry categories. Note that this refers to import and rendering only, not to creating Gaussian Splats (which should already be...
Tom Grimes 12 months ago in Corona for 3ds Max / Geometry / Rendering 0 Planned