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Corona Ideas Portal

The online platform for Corona users to submit, vote, and collaborate on creative suggestions.

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Showing 162 of 162

Depth of field in VFB

2.depth of field in lightmix after rendering? like the new version of photoshop; it's amazing. Less rendering time and more control in lightmix
Tom Grimes 3 days ago in Corona for 3ds Max 1 Pending

Delete Duplicate Corona Materials

I would appreciate a Corona function to delete identical Corona materials, not based on the material name but rather on settings.
Koen Vanhaesendonck 6 days ago in Corona for Cinema 4D / Workflow and Tools 1 Pending

Port Material and Render Dialog UIs to Qt

The UI of Corona materials is slow to display, especially when using IR and switching between materials. The UI will redraw only slowly, due to the fact that Corona materials and the render dialog use the Win32 framework for its UI. It's well visi...
Marcin Gruszczyk 6 months ago in Corona for 3ds Max / Materials & Maps / Workflow and Tools 2 Pending

Dirt brushes In Corona

I believe a dirt brush that works similarly to that of substance painter would make it really easy to apply effects like wear to metal, leakages, dust, etc. much more accurately and easily
Leslie Umoh 5 days ago in Corona for 3ds Max / Workflow and Tools 1 Pending

Clumping / Cluster

We need some clustering / clumping options. Please please!
Martin Carlson 6 months ago in Scatter / Features 1 Pending

Parsing performance optimization (e.g. for animations)

Added from the "The most wanted feature?" poll on the Corona Forum.
Tom Grimes 6 months ago in Corona for 3ds Max / Rendering 0 Pending

CoronaBitmap flip for environment

I know that we can do this using negative values in tiling, but... that is not very logic Could we have a flip horizontal/vertical option
Carlos Tellez 6 days ago in Corona for 3ds Max / Materials & Maps 2 Pending

Mapping randomizer global offset/tiling

Could we have a way to refine the offset and tiling of the randomizer map instead of doing it in each channel? there are some maps that have large gaps between the tiles and we need to refine this using offset and tiling, in vray, UVWRandomizer ha...
Carlos Tellez 6 days ago in Corona for 3ds Max / Materials & Maps 0 Pending

mapping randomizer map flip variation

Could we have this option so we can add more randomization variations
Carlos Tellez 6 days ago in Corona for 3ds Max / Materials & Maps 2 Pending

Corona Toon/Outlines Shader

Either an expansion to the coronaWire functionality to allow 'profiles' to be rendered as outlines. Or a specific shader that would allow for rendering of useful elevations and plan views as outlines. It should not outline every single polygon nor...
Jack Pedleham 6 months ago in Corona for 3ds Max / Materials & Maps 2 Planned